由《死亡回歸》《光電戰機》開發商Housemarque打造的索尼第一方科幻動作新作《沙羅周期》,將於4月30日正式發售。此前外媒曾將其譽為「現階段PS5年度第一梯隊作品」。
According to POWERPYX: - SAROS platinum is 20-25 hours, difficulty 3-4/10 - RETURNAL Platinum was 50-100 hours because of it's brutal difficulty of 8.5/10 It looks like they made SAROS a way easier game after people complained on RETURNAL
據PowerPyx數據網站顯示,《沙羅周期》的白金通關時長約為20至25小時,遊戲難度評級為3至4分(滿分10分),整體難度適中。相比之下,前作《死亡回歸》的白金通關時間長達50至100小時,難度評級高達8.5分,被不少玩家視為極具挑戰性的作品。
to be fair powerpyx estimates are sometimes way off so who knows
I'm okay with it if it was a 10 hour Platinum. For me it's about the quality, and this is an exceptionally polished and refined title that is visually stunning. That is a huge problem with some factions of the gaming community, they become obsessed with how much time it takes to complete the campaign and how much to get 100%. I'd rather have a tight, high quality exceptional experience than a slog filled with bloatware and fetch quests for 80 hours. Or those games with 500 collectibles, that are tedious and unfun to collect but they inflate your play time, so I guess for some people that's a good thing. Not me!
然而,部分玩家對此表示異議。有觀點認為《死亡回歸》並非「極難」,其白金耗時較長更多源於隨機因素。而新作《沙羅周期》花費80美元卻僅能體驗兩天即可通關,反而讓人感覺缺乏性價比和成就感。這一反差引發了玩家社區的熱議。







