由《死亡回歸》《光電戰機》開發商Housemarque打造的索尼第一方科幻動作新作《沙羅周期》,將於4月30日正式發售。此前外媒曾將其譽為「現階段PS5年度第一梯隊作品」。
According to POWERPYX: - SAROS platinum is 20-25 hours, difficulty 3-4/10 - RETURNAL Platinum was 50-100 hours because of it's brutal difficulty of 8.5/10 It looks like they made SAROS a way easier game after people complained on RETURNAL
據PowerPyx數據網站顯示,《沙羅周期》的白金通關時長約為20至25小時,遊戲難度評級為3至4分(滿分10分),整體難度適中。相比之下,前作《死亡回歸》的白金通關時間長達50至100小時,難度評級高達8.5分,被不少玩家視為極具挑戰性的作品。
to be fair powerpyx estimates are sometimes way off so who knows
my biggest issue with returnal's platinum is when they fixed the bug for visiting the house enough times to get the key, you could go back and do it. So you had to play again and I was like nah.
然而,部分玩家對此表示異議。有觀點認為《死亡回歸》並非「極難」,其白金耗時較長更多源於隨機因素。而新作《沙羅周期》花費80美元卻僅能體驗兩天即可通關,反而讓人感覺缺乏性價比和成就感。這一反差引發了玩家社區的熱議。






