《十字軍之王3》是一款上手難度較大的策略遊戲,通過使用控制台秘籍可以大大降低遊戲難度。下面請看由「wangjuehh」帶來的《十字軍之王3》控制台秘籍整理,一起來看看吧。

Quick Imprison
Make hate me
Make love me
Take Title and Vassals
Add to court
Give Secrets to court
Set up Secrets in entire Realm
Add Weak Hook
Add Strong Hook
Add Character Weight
Remove Character Weight
Make like me
Make dislike me
Make Lover
Make Rival
Make Friend
Learn Secrets
Expose known Secrets
Take Title
Get Claim
Launch natural Crusade
Start Great Holy War
秘籍
功能
tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
開啟教學
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
關閉教學
tutorial.debugwindow - Shows the tutorial debug window
顯示教學調試窗口
event [eventid] [character] - Trigger an event for a character
為角色觸發事件
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
為角色觸發事件。此選項還會顯示事件觸發器,但是可能會導致誤報錯誤日誌。
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
評估是否可以為角色觸發事件。此選項還會將事件觸發器傳至控制台,但是可能會導致誤報錯誤日誌。
discover_innovation(add_innovation) - Discover an innovation for a character's culture
探索角色文化的創新
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
探索當前對角色文化著迷的創新
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
加入一個時代(以及之前的所有時代)
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
發現一個時代(以及時代本身)的所有創新
discover_all_eras [character (optional)] - Discover all eras and all innovations
探索所有時代和所有創新
set_faith [faith] [character (optional)] - Sets the faith of a character
設定角色的信仰
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
在所處的朝代中提升聲望
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
賦予王朝所有特權(默認為當前所扮演角色的王朝)
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
記錄所有尚未定義loc鍵的遊戲概念
kill(die) [character (optional)] - Kill a character (currently played character by default)
殺死一名角色(默認為當前扮演角色)
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
賦予一名角色所有特權(默認為當前扮演角色)
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
賦予一名角色一項特權(默認為當前扮演角色)
instant_birth - Toggles if children should be born instantly or as normal
開/關是否要立即或正常生育子女
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
使AI宣戰(根據正常權重),繞過所有步調檢查等
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
為此角色生成一個CoA,將其視為王朝替補
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
在一種信仰中加入一項教義
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
從一種信仰中移除一項教義
add_realm_law [law] [character(optional)] - Adds a realm law
增加一項領域法
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
增加一項領域法,跳過成本和效果,以及當前法律的廢除效果
set_culture [culture] [character(optional)] - Sets the culture of a character
設定角色的文化
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
改變信仰的熱情
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
向角色透露一項機密(默認為當前扮演角色)
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
更改一個縣的發展水平,默認為首都
faction_spawn [faction_type] - Spawns a faction of the specified type
產生指定類型的派系
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
設置指定類型的首個派系的不滿
faction_demand [faction_type] - The first faction of the specified type sends its demand
指定類型的首個派系發出其需求
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
將該池有關的統計資訊轉存至'logs/pool_stats.csv'
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
將該池有關的統計資訊轉存至'logs/character_creation_stats.csv'
fast_tick - Faster ticking (lower frame rate)
每天加快(幀率降低)
instamove(quickmove) - units move one province each day
一個省的單位移動
supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
開/關是否要隱藏所有消息(提示/通知)
force_save_compression - Toggle if saves should be compressed
開/關是否要壓縮存檔
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
為當前日期的所有書籤字符寫入人像數據
print_ai_timings - Prints profiling data about ai
顯示關於ai的分析數據
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
清除人像緩存。強制所有人像刷新
portrait_editor(pe) - Open the portrait editor
打開人像編輯器
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
在光標位置生成指定實體
clearspawnedentities - Clears entities spawned with spawnentity command
清除使用spawnentity命令生成的實體
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
為遊戲的地圖對象生成定位器
MapObjects.Debug - Prints out map object debug information
顯示地圖對象調試資訊
Camera.Debug - Prints out camera debug information
顯示相機調試資訊
Camera.Save - Save camera position
保存相機位置
Camera.Load - Load camera position
加載相機位置
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a.jpg of the map with a specific color mode
使用特定的顏色模式保存地圖的
Adjacencies.Rebuild - Rebuild all adjacencies
重建所有鄰接關係
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
在2個位置之間生成指定的行
clearlines - Clear lines
清除行
SplineNetwork.GenerateAssets - Undefined
未定義
shader_debug - Undefined
未定義
compoundnodeeditor - Compound Node Editor
複合節點編輯器
particleeditor - Particle Node Editor
粒子節點編輯器
script_docs(script_documentation) - Prints script documentation
顯示腳本文檔
settings - Spawns a settings GUI
生成設置GUI
screenshot - Take screenshot
螢幕截圖
tweak - Spawns a tweaker GUI
生成系統優化GUI
textureviewer - Texture Viewer
紋理查看器
texturelist - Texture List
紋理列表
tools.skins - Skin Editor
皮膚編輯器
3dstats - Toggles 3D Stats
開/關3D統計
audio.list_events - List audio event
列出音頻事件
audio.play_event [Audio event] - Play audio event
播放音頻事件
audio.cpu_info - Shows current cpu usage
顯示當前的CPU使用情況
vsync - Toggle main swapchains vsync
切換主交換鏈垂直同步
gfx.reloadtexture - Reload textures
重新加載紋理
rendertype - Reports what render backend is used
報告所使用的渲染後端
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
設置或獲取任務線程數
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
模擬崩潰(會導致遊戲退出)。
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
刪除X天前的本地崩潰轉儲。
gfx.skin - Select active gfx skin
選擇現存gfx皮膚
Dockables.Create [Dockable name] - Create dockable
創建可停靠
Dockables.CreateLayout [Dockable layout name] - Create dockable layout
創建可停靠布局
gui_editor - Spawns gui editor
生成GUI編輯器
DumpDataTypes - Dumps the registered data types
轉儲已註冊的數據類型
map_editor - Toggle map editor
開/關地圖編輯器
Music.StopTrack - Stops the currently playing track
停止當前播放的曲目
Music.Weight - Shows or sets the current weight of the music system
顯示或設置音樂系統的當前權重
Music.PlayTrack [track name] - Plays the specified track
播放指定的曲目
Music.Reset - Resets the music system
重置音樂系統
Debug.Achievements.ResetAll - Locks all achievements again
再次鎖定所有成就
explorer - Shows an object explorer window
顯示一個對象瀏覽器窗口
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
將xp添加到所有生活方式中
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
將xp添加到指定生活方式中
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
將xp添加到指定生活方式中
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
將xp添加到指定生活方式中
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
將xp添加到指定生活方式中
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
將xp添加到指定生活方式中
switchlanguage [language name] - Reload localization files and switch language
重新加載本地化文件並切換語言
reload [file name] - Reloads assets
重新載入assets文件
time - What time is it?
現在是幾點?
minidump [file path] - Creates a minidump
創建一個小型轉儲
crash - Cause the application to crash
導致應用程序崩潰
debug_mode - Toggles debug mode
切換調試模式
release_mode - Toggles release mode
切換釋放模式
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
創建虛擬小部件。參數為0時,文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window
GUI.ClearWidgets - Clear dummy widget
清除虛擬小部件
helplog - Print out all console commands to game.log file.
在game.log文件中顯示所有控制台命令。
help [command name] - Print out all console commands or a specific command description.
顯示所有控制台命令或特定的命令描述。
helphelp - Double Rainbow help.
雙彩虹協助。
version - Prints the version to the console and the game log.
在控制台和遊戲日誌中顯示版本。
tick_day [number of days] - Ticks any number of days
勾選任意天數
statistics - Logs statistics
日誌統計
load [file name] - Load gamestate from savegame on disk
從磁盤上的savegame加載gamestate
test_save - Check save and load persistence
檢查存檔和讀檔持久性
save [file name] - Saves current gamestate to disk
將當前的遊戲狀態保存到磁盤
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
重新計算修改器
effect [{effect script}] - Execute effect
執行效果
run [{effect file}] - Execute effect file in /run
在/run中執行效果文件
trigger [{trigger script}] - Test trigger script
測試觸髮腳本
chat [Message] - Send chat message
發送聊天消息
play [Character ID] - Change played character
更改扮演的角色
observe(ob) - Start observing the game
開始觀看比賽
hello [Character ID] - Show a character
顯示角色
hello_history [Scripted history character ID] - Show a character from history
顯示歷史人物
show_title [Title tag] - Show a title
顯示頭銜
find_title [Title name] - Find a title
查找頭銜
select_province [Province Id] - Select a province
選擇一個省
change_culture [province id] [culture] - Change culture of a county
改變一個縣的文化
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
將同一種文化的所有縣合併為一種新文化
gold(cash,dough) [Amount] - Add gold
增加黃金
add_piety(piety) [Amount] - Add piety
增加虔誠
add_prestige(prestige) [Amount] - Add prestige
增加聲望
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
將頭銜賦予指定角色
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
宣布該角色獲得該頭銜
age() [Age] [Character ID] - Adds age to the current age
在當前年齡基礎上增加年齡
historical_id(hist) [Character ID] - Shows the historical id of a character
顯示角色的歷史ID
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
為角色添加特質
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
設置角色的性別
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in
顯示有關角色所涉及的所有秘密的所有資訊
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
移除角色的特質
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
使角色懷孕
redraw_coa - Redraw coat of arms
重繪紋章
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
一天之內AI會肯定所有事件
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
一天之內AI會否定所有事件
watch(ww) - Enables watch windows
啟用監視窗口
aiwatch - Enables ai watch windows
啟用AI監視窗口
ai_war_coordinator_watch - Enables AI war coordinator watch window
啟用AI戰爭協調員監視窗口
loading_screen(ls) - Stays on the next load screen
停留在下一個加載螢幕上
error - Show errors in log
在日誌中顯示錯誤
test_message [type] [char_id/title_key/goto province_id] - Test sending a message
測試發送消息
gamelog - Show game log
顯示遊戲日誌
know_schemes - Discovers all schemes target to the player
發現所有針對該玩家的陰謀
end_schemes - Ends all schemes target to the player
結束所有針對該玩家的陰謀
scripted_tests [pattern (optional)] - Run scripted tests
運行腳本測試
force_oos - Force OoS
強制OoS
event_queue - Print event queue debug
顯示事件隊列調試
event_counts - Print event debug counts
顯示事件調試計數
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
生成戰鬥場景中的攻擊或防禦方
combat [scenario] - Test a scripted combat scenario
測試腳本化的戰鬥場景
combat_test [scenario] [iterations] - Test a scripted combat scenario
測試腳本化的戰鬥場景
charinfo - Toggles the visibility of the character debug info.
切換角色調試資訊的可見性。
print_randomlog - Prints the current randomlog.
顯示當前的隨機日誌。
oos_dump - Dumps OOS info.
轉儲OOS資訊。
output_terrain - Outputs province terrain file.
輸出行省地形文件。
tick_development [Number of ticks] - Tick the spreading of development for X ticks
勾選展開X刻度延展
players - Lists all players on server
列出伺服器上的所有玩家
kick [Player name] - Kicks a player with the given name
踢出指定名字的玩家
add_relation [relation name] [char01] [char02] - Adds a scripted relation
添加腳本化關係
remove_relation [relation name] [char01] [char02] - Removes a scripted relation
刪除腳本化關係
add_stress [stress] [character id (optional)] - Add the value to existing stress
增加現有壓力值
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
將角色所有基本技能歸零,並模擬成長到特定年齡(將改變年齡)
set_stress [stress] [character id (optional)] - Change stress to the value
將壓力更改為該值
add_dread [dread] [character id (optional)] - Add the value to existing dread
將值添加至現有恐懼
set_dread [dread] [character id (optional)] - Change dread to the value
將恐懼更改為該值
set_focus [focus] ]character] - Set a focus for the character
為角色設定焦點
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
為角色添加一個被甲武士團
clear(clr) - Clear console.
清除控制台。
recalculate_succession [Character ID] - Recalculates the succession of a character
重新計算角色的繼承
AI.Enable [Character ID] - Enables the AI of a character
啟用角色的AI
AI.Disable [Character ID] - Disables the AI of a character
禁用角色的AI
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
設定角色的外交
set_martial [value] [character (optional)] - Sets the martial of a character
設置角色的武術
set_stewardship [value] [character (optional)] - Sets the stewardship of a character
設置角色的管理
set_intrigue [value] [character (optional)] - Sets the intrigue of a character
設置角色的謀略
set_learning [value] [character (optional)] - Sets the learning of a character
設定角色的學問
set_prowess [value] [character (optional)] - Sets the prowess of a character
設置角色的勇猛
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
改變角色的外交
change_martial [value] [character (optional)] - Changes the martial of a character
改變角色的武術
change_stewardship [value] [character (optional)] - Changes the stewardship of a character
更改角色的管理
change_intrigue [value] [character (optional)] - Changes the intrigue of a character
改變角色的謀略
change_learning [value] [character (optional)] - Changes the learning of a character
改變角色的學問
change_prowess [value] [character (optional)] - Changes the prowess of a character
改變角色的勇猛
clear_traits [character (optional)] - Removes all the traits of a character
刪除角色的所有特質
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
刪除角色的所有修改器
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
為角色設置指定綽號
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
刪除角色的綽號
timer - Prints out debug timing info
顯示調試計時資訊
timer_start - Starts debug timing
開始調試計時
timer_restart - Restarts (resets and starts) debug timing
重新啟動(重置並啟動)調試計時
timer_reset - Resets debug timing
重置調試計時
timer_stop - Stops debug timing
停止調試計時
timer_dump - Dumps debug timing info
轉儲調試計時資訊
Ct - Puts timer info in clipboard
將計時器資訊放入剪貼板
instabuild(quickbuild) - Players build things instantly
玩家立即建造
verify_ai_path - Verify an AI unit's path
驗證AI單位路徑