在日前舉行的 Xbox Games Showcase 2026 上,Playground Games 正式宣布《神鬼寓言》將於 2027 年 2 月 23 日發售,並放出了一段長達 30 分鐘的實機試玩演示。

然而,眼尖的玩家很快發現了「槽點」——演示末尾,主角在銀溪農場大開殺戒,周圍的守衛卻像沒看見一樣無動於衷;更誇張的是,主角隨便打了兩把劍,不到一分鐘就入賬 18K 金幣。一時間,「難度失衡」「經濟系統崩壞」的質疑聲四起。
面對爭議,開發商於 6 月 15 日在 X 平台作出澄清:演示運行的是「故事模式」——遊戲內置的最低難度。該模式下守衛本就不會對玩家緊追不捨,專為只想輕鬆體驗劇情的玩家設計。官方強調,正式版中玩家可以自由選擇更高難度,獲得應有的挑戰。
Fable confirmed that the Blacksmith wages you earn were merely a presentation to speed the 30 minute demo along and show the systems at work. Rest assured, you'll have to put more time in gaining wages to purchase establishments and resources of your own!
至於「暴富」問題,開發團隊解釋稱,演示中刻意加快了鍛造速度,並「預充」了額外金幣,目的是在有限時間內展示經濟循環的運作方式。正式版里,玩家想買房置業,還得老老實實打工賺錢,金幣獲取速度會回歸正常節奏。
You』ve spotted a rather generous blacksmith 🔨 In the demo, our team sped things up and padded the purse a touch to show the system in action given the time-slot we had. Rest assured, when you arrive in Albion properly, you will have to put in some shifts to earn gold and start purchasing your chosen property!






