日本知名遊戲製作人小島秀夫近日就美劇《怪奇物語》大結局發表了個人感想。該劇自2016年開播,歷經十年後正式完結。小島秀夫表示,這部作品在其職業與人生的重要階段對他產生了較深影響。

據小島秀夫介紹,他是在2016年離開原公司、轉為獨立開發者後開始觀看《怪奇物語》的。當時正值其職業生涯轉折期,個人處境充滿不確定性,而該劇也成為他首次系統接觸流媒體平台內容的重要作品之一。在此後的十年間,他持續關注該劇的發展。
小島秀夫指出,劇中角色隨時間成長、面對恐懼與失去並繼續前行的過程,與其自身在現實生活中的經歷產生了共鳴。這種長期陪伴關係使得劇集結局對他而言具有較強的情感衝擊。
「STRANGER THINGS」 has reached its finale. For me, it was actually a very special drama series. It began in 2016, during my difficult time right after I went independent, a period filled with anxiety and loneliness. It was also when I first started watching streaming services as a new kind of medium. Over the past ten years, I’ve spent time with Eleven, the others, and the people of Hawkins (including the monsters from the Upside Down), receiving courage from them and being pushed forward again and again. As I watched them grow through the story, I was also growing in the 「real world,」 the story’s own kind of Upside Down—struggling, tracing connections, and finding my way forward in much the same way. It’s sad to think that I won’t be seeing them anymore. But there’s always a way to return to this 「town.」 This isn’t a story about saying goodbye. As symbolized by D&D (the table-talk RPG) at both the beginning and the end, the 「story」 already lives within us. By recalling that world and those characters, and 「table-talking」 it in our minds, we can create new stories at any time. Among the many stories born inside us, they will continue to live on forever. There, they’ll meet again and keep adventuring. As long as we don’t forget, it’s always 「here.」 Thank you, 「STRANGER THINGS」
同時,小島秀夫強調,他並未將《怪奇物語》的完結視為徹底的結束。他提到,劇中反覆出現的《龍與地下城》桌上角色扮演遊戲元素,象徵著故事的延續性。在他看來,該作品的世界觀和角色仍會在觀眾的記憶中持續存在,其影響也將以不同形式延續下去。






