Epic Games首席製作人讓Jean-Pierre Kellam發表了一篇詳盡的評論,為英偉達的DLSS 5技術辯護。起因是在恐怖遊戲《惡靈古堡:安魂曲(Resident Evil Requiem)》的畫面質量引發爭議時,許多用戶和博主對DLSS 5的表現提出了批評。

Kellam呼籲大家不要只看表面,而應關注細節。他以主角格蕾斯的鏡頭為例進行分析,展示了DLSS 5帶來的改進。據他所說,角色的皮膚現在具有更逼真的次表面散射效果,「動漫般的完美感」消失了。嘴唇上出現了自然的褶皺,耳環能正確地反射光線,頭髮也不再是從各個方向均勻受光。陰影變得符合物理規律:眼窩會投下陰影,下巴因為能接收到光線而稍亮一些。

這位製作人指出,如果他是技術美術師,「現在就會懇求採用這項技術」。本質上,DLSS 5讓超高清解析度和符合物理規律的光照在計算成本上變得極為低廉。
I disagree... Look at Grace's face. Her skin shader has much better subsurface scattering (she doesn't have the Japanese game character perfect skin). Her lips actually have creases now. Her ear stud is now catching light properly. The light source from the right side of the screen is hitting the lower strands of her hair and diffusing properly, instead of lighting all sides of the strand equally like in the DLSS off. The eye shadow below her eye is darker because the eye socket is now accurately casting a shadow under her eye. Her chin is slightly lighter because it is catching light instead of being treated like it is essentially flat to her face. If I was a technical artist, I'd be begging for this right now. It's essentially making super high resolution physically accurate lighting trivially cheap. If this is the demo, I can't wait until tech artists start really digging in.
Kellam還對一些人的看法感到驚訝,他們竟認為瞳孔呈方形的角色模型看起來更好。他解釋說,用戶所抱怨的所有問題(比如「出現」妝容),其實在原始版本中就已存在,只是由於光照簡化而表現得不那麼明顯。開發者總是要做出妥協,因為從計算角度來看,正確的光照計算量非常大。
They are literally advocating that a character model with square pupils looks better. LOL At a certain point, I think it is important to tell people they don't know what they are talking about when they don't know what they are talking about... Hope you are well, friend!
最後,這位製作人嚴厲批評了那些批評者:夥計們,別再聽那些這輩子都沒做過一款遊戲的影響者的話了。所有說DLSS 5看起來沒更好或者破壞了藝術風格的人,完全是不理智的。光照和陰影的改進簡直太驚人了。如果把它作為新一代硬體的演示,而不是「人工智慧」的演示,你們現在就會像看到《看門狗》演示時那樣興奮尖叫。
All you guys roasting DLSS 5 like it doesn’t look better/is detracting from art direction are absolutely insane. The lighting and shading improvements are bonkers. If that was shown as a next-gen hardware reveal and not 「AI」 you guys would be going nuts like the Watch Dogs demo.
很快,將腦海中的幻想變為現實會比以往任何時候都更容易。你們難道如此盲目,不明白這會給邊緣創作者或任何其他行業帶來什麼嗎?是的,我明白:這將在經濟上給一些人帶來痛苦的轉變。就像網際網路摧毀了郵購業務一樣。或者就像移動電話幾乎消滅了固定電話市場一樣。或者就像愛迪生讓蠟燭製造商破產一樣。
Why do you have an issue with tech that is totally optional to teams, makes a technical artists job way easier, and yes, makes realistic art direction look more realistic. NVIDIA didn't announce "every game is photoreal now," they announced a technology that helps teams.
例如,你們覺得哪種情況更有可能發生:整個工業世界突然為了阻止氣候變化而放棄自身利益,還是人工智慧模型與科學家一起想出從大氣中提取碳的新方法?劇透一下:是後者。總之,結束我的牢騷:也許人們應該別再一直泡在網上,別再對那些他們並不完全理解的驚人技術突破短視地抱怨個不停。






