眾所周知,小島秀夫酷愛電影。這位遊戲製作人在推特上點評近期觀影體驗時,通常會呈現兩種模式:簡短評價往往意味著他禮貌地迴避對作品的不滿,而長篇大論則表明他迫不及待要向世界宣告自己的熱愛。

令人欣喜的是,《阿凡達:火與燼》顯然屬於後者。小島用超過100字的推文,表達了對詹姆士·卡麥隆這部第三篇章的敬意。
"這部影片在構建阿凡達'宇宙'時展現出毫不妥協的極致細節,"小島在推文中開篇即讚嘆,"實在震撼人心。"他隨後將卡梅隆的創作與自身歷程相聯繫,強調兩者都致力於"將娛樂藝術與前沿數字技術的演進相融合"。
I watched 「Avatar: Fire and Ash」 in 3D IMAX. People often say, 「God is in the details,」 but truly seeing that philosophy carried through in the act of creation is not an easy thing to do. This film shows absolutely no compromise, right down to the finest details, in the construction of the Avatar 「universe.」 It was magnificent. For the past 40 years, I’ve been weaving entertainment and art alongside the evolution of cutting-edge digital technology. I’m a creator on the 「digital side.」 DEATH STRANDING was also shot and produced using technologies developed for Avatar. Lately, films shot entirely in analog, without CG or VFX, have been increasingly praised. Even movies shot on film are celebrated, while digital works are sometimes dismissed with comments like, 「Anyone can make it easily if it’s digital.」 But that is a serious misunderstanding. CG works are also created by people. Countless actors, artists, and programmers pour their thoughts and passion into them, breathing life into the work. Today, this film gave me renewed 「pride」 and 「courage」 as we look toward the future. It made me feel positive again about continuing to pursue 「new things」 using digital technology. Thank you, James Cameron. And I was also happy to see Kevin Dorman on the screen. He did so many performances for us on the set of DEATH STRANDING too. 🙏🙇🏻🫶😍
在人工智慧席捲創作領域的當下,小島特別讚揚了這些作品背後的人文力量。他寫道:"近來,完全採用模擬拍攝、未使用CG或視效的電影備受推崇,膠片作品也廣受讚譽,而數字作品卻常遭輕視,甚至被評價為'用數字技術誰都能輕鬆製作'。這是嚴重的誤解。CG作品同樣由人類創造——無數演員、藝術家和程序員傾注思想與熱情,為作品注入靈魂。"

小島總結道:"今天這部電影讓我重拾面向未來的自豪與勇氣,也讓我對繼續運用數字技術探索新事物再次充滿信心。感謝你,詹姆士·卡麥隆。"

其中最引人深思的是,這部電影為小島自己的創作注入了新的正能量。過去一年間,小島曾多次談及生命有限性。這位年屆六十的傳奇遊戲開發者,在疫情中歷經健康考驗後,於接受英國版《GQ》採訪時坦承:"我感到緊迫,仍有太多想做的事、必須完成的事。"他甚至準備了存滿遊戲創意的U盤以防不測。






