距離《GTA6》正式發售還有幾個月,一位不願等待的開發者決定用AI搶跑!這位在X平台上名為Ziwen的開發者,正利用AI「感覺編程(Vibe Coding)」技術,試圖在Rockstar之前推出自己的《GTA6》。

Day 1 of building GTA 6. Still feels fake typing that out. Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running. No studio, no publisher. Just whoever shows up. We picked Godot on purpose: it's community-owned, so nobody can pull an EPIC on us later and rewrite the deal once we're invested. The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway. If you can model, code, build levels, or write music and lore, come join. Looking for a couple contributors to cook this. Time to cook. Reply if you're in.
自6月10日啟動項目以來,Ziwen每天都在更新進度。起初,遊戲只是一個能在3D空間行走的藍色小球。但在網友的建議下,他迅速將項目從免費引擎Godot遷移至虛幻引擎(Unreal Engine)。僅僅一周時間,遊戲便生成了類似GTA6預告片的新聞播報畫面,以及一個極具「罪惡都市」風格的開放世界地圖。
I spent a week ignoring everyone who said to switch engines. Day 7, I pivot. You were right. Building GTA 6 with a loop of AI agents. I spent the entire day on one thing: Swapping the project out of Godot and onto Unreal. Yesterday I said I'd test Unity and probably skip Unreal. You guys pushed back hard: if you're serious about AAA, get on a real engine. so here we are. What a full day of "just setup" actually looks like: - Installed and configured Unreal - Fought it onto a Mac build (the metal toolchain nearly ended me) - Migrated the project over - Got into a real Map and building assets - Got a scene rendering with real lighting First time this actually looks like GTA instead of a prototype of it. I'm still wiring the agents into the editor and point the loop at a real engine. Feedback is appreciated!
I let a loop of AI agents build GTA 6 while I slept. Woke up to a dead Mac and a half walking NPC. Day 8. We're moving the whole game from Godot to Unreal, and the agents kept shipping right through it: - the first NPC walks but no animations - in-game phone now has maps, contacts, and a wallet. Bad news: the Mac died overnight because every agent opened the game at once to screenshot it. Fix was one line in claude.md, only one game or editor open at a time. Agents are back to looping, one at a time. Tomorrow: finish converting the entire repo to Unreal, and work the walk animation so the NPC actually looks real. The loop keeps building the phone apps, and I might pull the map onto the phone so the whole thing feels seamless. One catch: the licensed Unreal assets can't be shared publicly, so that part stays in a private build.
Ziwen坦言這個目標「很有野心,也許很愚蠢」,但他已將代碼分享到GitHub供任何人參與開發。考慮到Take-Two CEO已重申《GTA6》將於2026年11月19日發售,這位開發者能否在幾個月內用AI創造奇蹟,引發了全網熱議。







