重製經典射擊遊戲《最後一戰:戰鬥進化》再次成為批評的焦點。前開發人員奈爾斯·桑基嚴厲批評了Halo Studios在重新構思這款2001年原版遊戲時,讓UNSC海軍陸戰隊的構成「更加多樣化」的決定。

桑基在社交媒體上發帖,並附上了一張重製版的截圖,圖中一支陸戰小隊裡大部分角色是女性。他寫道:「《最後一戰》的開發者們似乎認為,現在陸戰隊員中的大多數都應該是女性。偶爾看到一位女性陸戰隊員,我是能平靜接受的,但弄成現在這樣,我們就開始慢慢滑向一場鬧劇了。」
As someone who'd worked in gamedev a LONG time, let me explain the conversation that the devs (probably) had when writing this character: "Let's add some character development." "Cool yea, that's what smart writers do!" "Yea! Maybe one of the marines you save is an ODST and, check this out, according to ChatGPT they don't like Spartans, so let's have them hate the Master Chief at the start but then the player EARNS their respect!!" "OMG that's so great!! That's character development. But wait, how do we also add diversity!" "Ok check this out! Let's make the ODST a woman!" "OMG that's perfect!" "But what if the Halo fans don't like this?" "Who cares, they'll buy whatever slop we sell them." "Yay! More money for us and our amazing ideas!" "What a great day of work. Oh no, it's 4:30pm, I need to be at the No Kings protest!" "Ok have fun! See you tomorrow!"
據這位前開發人員稱,這一決定背後並非出於遊戲內的邏輯,也不是為了遊戲性而追求多樣性,而是開發團隊受意識形態驅使。他表示:「更可能的情況是,開發團隊由左翼活動人士組成,他們認為自己的道德責任就是增加『多樣性』,並指望這能幫助改變文化。」






