水下生存冒險遊戲《深海迷航2》自搶先體驗版上線以來,銷量與玩家數量表現亮眼。然而,近期遊戲的一次用戶條款更新引發了口碑反轉,不少玩家對新增的限制條款表示擔憂。
Subnautica 2's Steam EULA is getting huge backlash. On first launch, players must accept a detailed End User License Agreement, and players are worried after read them >The agreement grants a license to play the game rather than transferring ownership. >It includes restrictions on streaming, screenshots, recordings, and certain types of content creation or monetization, often requiring disclaimers. >The publisher retains the right to revoke access for specified reasons. >Terms may be updated unilaterally, with users expected to review changes. >The agreement covers data collection practices involving personal and device information. >It addresses ownership of player-created content, modifications, and related materials. >Additional clauses address liability limits, dispute resolution through arbitration in California, and prohibitions on certain software tools, VPN use, and other activities. The game has achieved strong reception overall, with Very Positive Steam reviews and high concurrent player counts. Unknown Worlds Entertainment has noted that it is reviewing player feedback on the EULA. Some players have requested refunds after reading the EULA, while others just say the terms are normal with industry standards.
根據遊戲最終用戶許可協議(EULA),玩家首次啟動遊戲時必須同意該協議才能遊玩。條款中明確指出,玩家僅獲得遊戲使用權而非所有權,未經發行商Krafton明確同意,不得利用遊戲內容進行盈利活動。這一規定可能影響到遊戲主播、影片創作者以及MOD製作者等群體。
此外,協議還規定發行商保留隨時撤銷玩家訪問權限的權利,並可在不事先通知的情況下單方面更新條款。同時,遊戲禁止使用工具隱藏網路地址。這些條款公布後,迅速在玩家社區中引發質疑和討論。

不過,也有玩家指出,此類條款並非《深海迷航2》獨有,業內多數遊戲都有類似的免責聲明。有觀點認為,這些條款在法律層面的實際效力仍存在爭議,部分地區玩家即使違反協議,也未必會受到實際處罰。儘管如此,此次風波已對遊戲口碑造成一定影響。






