卡普空旗下熱門動作遊戲《魔物獵人:荒野》的Steam版本推送了一次重要更新,重點解決影響PC性能的DLC檢測問題,並進行多項性能優化。

本次更新已於台灣時間1月28日上午10點發布,版本號為1.040.03.01。此前,據Digital Foundry評測,遊戲在據點支援櫃檯附近時,因系統頻繁檢查玩家已獲取的DLC內容狀態,會導致CPU/GPU負載異常升高,從而影響遊戲性能。卡普空確認此問題為意外漏洞,並將在本次更新中予以修復。

除了解決DLC檢測這一關鍵問題,本次更新還包含多項旨在提升體驗和優化資源的改進:
- 性能與視覺優化:調整了紋理流送技術,在提升視覺質量的同時降低VRAM(顯存)占用;「高解析度紋理包」也得到了優化,減少了顯存使用和總體包大小。
- 新增CPU選項:在遊戲設置菜單中新增了「CPU」選項卡,允許玩家手動調整與CPU負載相關的設置,為高端玩家提供更多微調空間。
- 圖形設置細化:為圖形設置新增了類別,並對現有選項增加了新設定。體積霧效果的設置層級從原有的2檔擴展為5檔,提供了更靈活的視覺與性能平衡選擇。
- 問題修復:修復了在使用AMD Radeon 26.1.1或更新版驅動程序時,遊戲會錯誤提示驅動過期的BUG;同時調整了可變速率著色(VRS)的行為邏輯。

卡普空同時透露,開發團隊正在驗證通過為3D模型增加細節層次(LOD)質量等級來進一步降低GPU負載的方案。相關改進預計將於2月18日通過版本1.041更新實裝。
《魔物獵人:荒野》現已登陸PlayStation 5、Xbox Series X|S和PC(Steam)平台。
Heads up, hunters: Patch Ver.1.040.03.01 is planned to go live on Steam January 27, 6pm PST / January 28, 2am GMT. https://info.monsterhunter.com/wilds/update/en-us/Ver.1.040.03.01.html *Online sessions will not be discontinued once the update is available, allowing you to continue playing uninterrupted. This patch will include optimization improvements for Steam-specific processes and options to reduce processing load. It will also include a review of presets. After receiving user reports, our internal testing confirmed that CPU load could increase around the Support Desk at Base Camp or the Grand Hub. This is due to claimed content status check processes to notify the player if there is unclaimed content in the Support Desk, as indicated by an exclamation point (!). * This issue may cause the FPS to drop only in the Base Camp and Grand Hub. * The extent of the FPS drop depends on whether you have any unclaimed content. However, the number of DLCs you own does not affect it. * It may also depend on the performance of your CPU. This is an unintended bug and will be resolved with this update. To further improve stability and performance across all platforms, additional improvements will be implemented in the Ver. 1.041 update on February 18. For example, we are currently verifying measures to reduce GPU processing load by adding quality levels (LOD) to the polygon mesh for 3D models. This may help to reduce processing load by swapping to low-resolution models for objects farther away from the camera. We would like to thank everyone who has reported issues and shared feedback. We appreciate your continued support for Monster Hunter Wilds.






