在上周Xbox遭遇裁員超3000人並剝離數家工作室的慘烈「重組」後,貝塞斯達遊戲工作室與Xbox開始重新將戰略重心聚焦於核心IP上。
今日, Bethesda 官方正式公布了其面向未來的宏大路線圖,不僅確認了多款玩家翹首以盼的《異塵餘生》與《上古卷軸》系列新作動態,還宣布調整了內部的工作室協同模式。
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
首先是《異塵餘生》系列的。 Bethesda 今日正式確認,備受期待的《異塵餘生5》(Fallout 5)目前已經正式進入預製作階段。不僅如此,官方還首度公開承認了近期的行業傳聞:曾打造《異塵餘生:新維加斯》的老朋友黑曜石娛樂(Obsidian Entertainment)已經再次與 Bethesda 達成合作,目前正在秘密開發一款全新的《異塵餘生》項目。在給粉絲的公開信中, Bethesda 還確認兩款公認的系列神作——《異塵餘生3》與《異塵餘生:新維加斯》的復刻(Remaster)版本均在緊鑼密鼓的製作中。而至於《異塵餘生4》,本作的銷量已經突破了3500萬份。

其次是《上古卷軸6》(The Elder Scrolls VI)的最新進展。作為工作室目前的絕對開發重心,大部分團隊成員正全神貫注於這一自2018年公開後便讓玩家苦等多年的大作。官方透露,目前項目的進度正處於預期軌道中,開發團隊每天都在進行實際遊玩測試,並且對當前的畫面表現非常滿意。
在技術底層上, Bethesda 明確指出,《上古卷軸6》與《異塵餘生5》都將基於全新的「Creation Engine 3(CE3)」引擎進行開發。這是一套自《星空》發售以來便一直在構建的共享技術平台,它能依託全新的渲染系統與開發工具,支撐 Bethesda 同時推進多個大型項目。

除了單機新作外,多款運營中的產品也公開了後續規劃:
- 《星空》(Starfield):雖然並未確認續作,但官方強調遊戲依然是未來的重要組成部分。隨著遊戲邁入第三年,玩家基數已突破1700萬,累計遊玩時數近10億小時。明年官方將推出全新的「Starborn」內容、新故事及系統優化。目前有超過40%的玩家通過Creations使用社區MOD,創作者分成收入已突破1000萬美元。
- 《異塵餘生76》:明年將迎來名為「Raven Rock」的重大擴張內容,其劇情將作為《異塵餘生3》的前傳故事展開。
- 衍生與多媒體:在移動端擁有超2.5億玩家的《異塵餘生避難所》將迎來全新賽季;同時, Bethesda 將聯合亞馬遜工作室及Kilter Films,推出一部無劇本的《異塵餘生避難所》真人電視項目。此外,為了慶祝2027年《異塵餘生》系列誕生30周年,官方計劃在《異塵餘生3》的背景所在地華盛頓特區舉辦盛大的線下「輻射日(Fallout Day)」直播慶典。
Bethesda 負責人吉爾·布拉夫(Jill Braff)在內部對員工表示,此次戰略調整與裁員是為了應對行業與商業的殘酷現實,確保 Bethesda 能在一個更穩定的基礎上運行。
未來 Bethesda 將從「各獨立工作室各自規劃下一部作品」的舊模式,徹底轉變為「全公司集中頂尖人才與技術資源、全力保障最強核心IP路線圖」的新模式。目前,關於這些宣發的新作是否會成為Xbox主機的獨占遊戲,官方尚未給出明確的答覆。






