
Ryan Laley是一名來自英格蘭的開發者。他的本職是一名引擎專家——教授他人如何運用虛幻引擎來開發遊戲。他在油管開設的相關頻道發了上千個相關的教學影片,有超過12萬人訂閱。
他也正在獨立開發自己的遊戲《MIMIC》——一款恐怖題材的多人社交博弈遊戲,預定於今年10月以搶先體驗形式上線。

Ryan為此報名參加了今年的科隆遊戲展,買下了一個小展位,用於展示自己的遊戲。
At #gamescom ? Want to meet and get free key for Mimic? Come by I'm at booth A10 in Hall 4.1 https://twitter.com/RyanLaley/status/2092558813773566059
他還精心準備了用光柵工藝製作的小卡片,上面印有遊戲的免費Key,用於發放給現場遇到他的玩家們。

相對於如今已成為全球第一大遊戲展、參展商超過1700家、首次賣光了約23.3 萬平方米全部可用展區的科隆遊戲展而言,這是一個不起眼的小展位。但你很容易感受到Ryan對這次參展的重視和期待。
但就在展會正式開始後的第二天,Ryan發了一條推文,說自己展位上的筆記本被偷走了。
In tears....laptop stolen from Gamescom https://twitter.com/RyanLaley/status/2093246137213780374
之後他又拍了一條短影片來講述事情經過——僅在一夜之間,包括他在內的多名參展商被盜竊了留在展位儲藏櫃內的設備。而場內並沒有監控設備,因此雖然報了警,但能找回這些設備的希望相當渺茫。
影片裡的Ryan所顯露的絕望、委屈都溢於言表,令人很難不共情。
對於一名開發者而言,用於演示遊戲Demo的電腦被盜,不止是財產損失,也意味著整趟參展旅程失去了大部分意義——甚至整個遊戲的命運都可能因此被改變。
也正如Ryan所說的,遭遇盜竊的不止他一個。另一家來自西班牙的Tessera工作室也發文提到,他們的儲物櫃在展會第一晚被撬,其中的兩台筆記本和一台Steam Deck失竊。
Me jode mucho tener que escribir esto, pero en la #Gamescom nos han robado 2 portátiles personales y una Steam Deck que dejamos guardados en nuestro stand La verdad, nos ha afectado al poder mostrar el juego y al perder dispositivos con datos personales en ellos. https://twitter.com/PereSuau94/status/2093409973329879535
不只是個人開發者租的小展位被盜,小有名氣的發行兼周邊公司iam8bit同樣沒能倖免,被偷了兩台筆記本電腦。
Today at gamescom we arrived to our station in the business area hall to discover that our two laptops had been stolen over night, despite the presence of Koelnmesse security. These were machines we were using to demo iam8bit Presents titles Petal Runner and Escape Academy 2 to media and content creators during the show. On top of obviously disrupting our very busy appointment schedule, this theft has potentially put unfinished builds of these games at risk of being leaked. This is hugely disappointing for us and our development teams at Nano Park Studios and Coin Crew Games who worked tirelessly to prepare for this show. We ask that anyone who may have information about what happened to please reach out to us. https://twitter.com/iam8bit/status/2093398808650719323
至少在遊戲開發者之間,這成為了科隆遊戲展頭兩天最受關注的話題。
在Ryan發出影片差不多4小時後,這條推文下出現了來自《電馭叛客2077》官方號的留言:「很遺憾你遭遇了這樣的事。希望你知道,面對這一切,你並不是孤立無援。雖然沒法立刻解決你的燃眉之急,但我們會去翻翻荒坂的硬體倉庫,看看能不能給你送去一些裝備。沒有哪個兄弟應該被迫從零開始。」
We are very sorry this happened to you. We hope you know you’re not on your own with this. And while it won’t help right this second, we』ll check the Arasaka hardware archives and see if we can send a few things your way. No choom should have to start from zero. 🤝🏼 https://twitter.com/CyberpunkGame/status/2093352395044483450
文中的「荒坂」大家都很熟悉,「choom」則是遊戲裡的街頭俚語,意為「朋友」或「兄弟」——即便是向人伸出援手的時刻,波蘭人依然在堅持他們那角色扮演,但此時卻又格外應景。
Fuck. As much as I want to hate CD Projekt I just can’t sometimes when they come outta the gate like this. This is seriously awesome. Changing my views on yall daily. https://twitter.com/Atony0R/status/2093403686403780995
Why not send adam smasher to investigate https://twitter.com/iKaito_1/status/2093403347986625007
I see the guys are going crazy—here's a free remaster, now they're helping another developer. I'm in a very positive state of shock. Bravo. I'm proud that we have companies like this in Poland.😄 https://twitter.com/AmarethMPS/status/2093977413881327970
在CDPR的帶動下,另一些參展商也主動聯繫Ryan,表達希望提供一些物質層面的直接幫助,比如網易的《燕雲十六聲》、Alienware等等。
We’re so sorry this happened to you. We hope you know you’re not on your own. Wanderers are here to help. We』ll stop by your booth tomorrow with what we can and do our part to help get you back in the game. 🤝 https://twitter.com/WhereWindsMeet_/status/2093467100295598117
Hey there! Really sorry to hear this happened. We'd love to send a few Alienware Arena goodies your way. Shoot us a DM when you have a moment. https://twitter.com/Alienware/status/2093433474497519634
Ryan最終接受了一位活躍於海外獨立遊戲社區的支持者@Indie Game Joe的資助,獲得了新設備。但因為沒帶備份數據,所以他還是沒法向玩家們演示自己的遊戲。
不過,來自大家的鼓勵和支持,明顯讓他的狀態好轉不少,發影片表示接下來兩天也會努力繼續享受這次的展會——因為大家的關心,他的Gamescom並沒有「提前結束」。
Thank you for the support everyone. Long crazy day. I'm still around this weekend if you want to catch up at Gamescom. I'll be boothless but still in my Mimic shirt (a fresh one DW) so come say hi if you see me :) Looking forward to meeting other Devs and trying out their games. https://twitter.com/RyanLaley/status/2093422578278764636
Hey Ryan, we'd love to have you join us on the Path to see our gameplay demo of Songs of the Past, come by our booth in Hall 8! https://twitter.com/thewitcher/status/2093593281447809341
本來事情到這裡也勉強算是從一件壞事轉為了一樁暖心的美談,但出人意料的是,科隆遊戲展官方號在此時下場。
先是在Ryan的推文下留言稱:「嘿,Ryan,我們對這次悲慘的事件深感抱歉。我們想表達我們深切的同情。 我們很高興聽到你已經向我們當地的當局報告了此事,我們希望他們能幫助你找回丟失的財物!我們還要感謝Gamescom社區所表達的同情,這表明你在這個困境中並非孤立無援!」很難說表達出了多少想要提供實際幫助的意思。
相較於另幾位同樣遭遇失竊的受害者,Ryan一直沒有過多怪責究竟是誰讓他陷入了這樣的處境、誰該來為此負責,只是純粹地表達難過——這也是他獲得了更多同情的原因之一。
反倒是Gamecom官方的態度,更讓大家回過神來想起「筆記本失竊」並非天災而是人禍。
隨著問責聲愈演愈烈,官方號又在自己主頁發了條推文,表示將嚴肅對待失竊事件、現場有整體安保、個人展位如有必要還可增加額外安全服務。
We are aware of stolen hardware and take these reports very seriously and understand the frustration of affected exhibitors. Since many requests reached us, we would like to inform about general security regulations at the event: Uniformed guards provide general security across the venue. Individual stand security can be booked separately, and exhibitors are advised to insure equipment against theft. This is noted in the terms and conditions of participation and the technical guidelines. All cases have been reported to us and to the police, and investigations are already underway. We also want to ensure that the reported cases are individual cases, which we are very sorry to read. Because security has one of the highest priorities to us as an event and to see that indie developers are affected makes us very sad. At an event of this size, however, there will always be individuals attempting to take advantage of the situation. Our security measures are designed to minimize such risks as effectively as possible. https://twitter.com/gamescom/status/2093654741192433865
這完全成了火上澆油——諸多參展者和網友將其理解為主辦方推卸責任,甚至是藉機推銷安保服務。
也確實很難想像,在CDPR和其他參展商已經帶頭演示了一遍究竟該如何表達關心的情況下,主辦方依然做出了如此冰冷的公關姿態。
值得注意的是,上述提及的幾家遭遇盜竊的受害者,有兩家的展位位於商務區。原則上只有專業觀眾和展商可以出入該區域,會有保安在入口處進行身份檢查,攜帶多台設備離場時也應被檢查和問詢——這也是商務區的參展商會把部分設備留在展區的原因之一。

實際上除了個人開發者,僅據我所知,一些知名大型展商的商務展位同樣遭受了不同程度的盜竊事件,只是大公司不會公開談論這些事。
類似的盜竊事件也不止集中在今年,甚至不止集中在展館內。我所認識的廠商就曾在參展期間租住的民宿遭遇入室洗劫,一覺醒來發現財物大量失竊……目前來看,很可能已經有犯罪者針對展會期間的外國參展者,利用其高價財物多、失竊後維權追繳困難等特點,在展會期間實施集中犯罪,防範難度不斷增加。
客觀來講,這確實超出了科隆遊戲展官方能管理的範疇,但直接說出「總會有利用這種機會的人」這樣的話,也實屬公關災難。更別說科隆遊戲展的安保團隊在去年還被查出大量人員缺乏相關資質、也未簽訂合法用工合同。

今年的科隆遊戲展已落下帷幕。
科隆及德國官方對於科隆遊戲展的重視程度無需置疑——今年德國總統施泰因邁爾首次出席了科隆遊戲展的開幕式。

多年以來,參展或是購買科隆遊戲展的門票,就會收到全城公共運輸的免費票,今年的免費時間首次增加到了囊括整個展會周。
從展會前的溝通準備工作、展會內的實際體驗來說,也能感受到科隆遊戲展在面對來自世界各地的巨大人流時,具備較為高效成熟的組織和管理能力——成為全球第一大遊戲展,並不單是靠時勢運氣。
I'm done here at Gamescom. Once again massive thank you #everyone for the kindness and support. Made this one man who went to show solo, come home with thousands of new friends. P.S. crazy step count for the week on #pokemongo . Officially giving feet a rest. https://twitter.com/RyanLaley/status/2094078091475718424
但也正因如此,當官方面對盜竊事件做出如此缺乏責任意識的表態,仿佛完全不準備再做任何加強與進步時,大家才會如此震驚和憤怒。
遊戲展會最特別的地方,很多時候就在於其展出的其實是一種面向未來的期許——尚未完成的遊戲也能給玩家創造出有趣的想像;在展會上試玩了15分鐘的一款遊戲,可能在接下來的日子裡陪伴一個玩家幾百小時甚至好幾年。所以即便是還有一周就正式發售的遊戲,在展會上也會有人排長隊來試玩。
當這種面向未來的期待感被消磨——即便是曾經如日中天的E3,也不過轉瞬即逝。






