TGA壓軸作《高嶺鐵衛(Highguard)》(一款玩家對戰射擊遊戲)將於3月12日本周三永久關閉伺服器。儘管該遊戲在全平台迅速吸引了200萬玩家,但仍未能留住其玩家群體。

一位名叫Josh Sobel的前開發者再次在X平台上發聲。在宣布遊戲下架的消息後,這位曾在Wildlight Entertainment公司擔任技術美術師的人曾對玩家大發雷霆。Sobel於2月被解僱,他曾表示「自預告片發布以來,情況每況愈下」,在遊戲《高嶺鐵衛》發布前,他就指責網友們的尖銳批評。

本周,索貝爾重新談及了自己的言論。他認為自己當時是氣昏了頭,言辭不當,而且沒有什麼能確保這款遊戲取得成功。
Since I reactivated my account, I’ll address the elephant in the room. My now-deleted tweet following the Highguard layoff news a month ago was a mistake. I was stressed, devastated, angry, and running on 2hrs sleep. It was not wise to take my pain to the Internet in that volatile state. I stand by the intent behind much of what I said, but I phrased it poorly, and some of my anger was misdirected. I believe the online discourse around Highguard had some very dark corners that may have accelerated the timeline of our failure beyond the natural outcome of reasonable critique, but it wasn’t the primary cause, and I don’t personally believe the ultimate outcome would have been thoroughly different without it. There were a lot of elements involved, and there’s no way to know how it would have gone under different circumstances. I restored my Twitter account a few days before the 1-month no-recover date, because I value the connections I’ve made on here. I’ll be keeping replies locked to accounts I follow for the time being because I maintain the right to protect my mental health. It’s time for my next chapter. Thanks for listening.
「既然我重新激活了賬號,那我就來談談這個敏感話題。一個月前,在《高嶺鐵衛》宣布裁員後,我發布了一條現已刪除的推文,那是個錯誤。我當時壓力很大,崩潰了,很生氣,而且只睡了兩個小時。在這種情況下,在網際網路上表達我的痛苦是不明智的。

我堅持我大部分言論背後的意圖,但我表達不當,而且我的部分怒火發泄錯了對象。我認為,圍繞《高嶺鐵衛》的在線討論中存在一些非常陰暗的方面,這些方面可能加速了我們的失敗,其影響超過了合理批評所能帶來的後果。然而,這並不是主要原因,而且在我看來,即便沒有這些,最終結果也不會有根本性的不同。這其中涉及許多因素,而且我們不可能知道在其他情況下事情會如何發展。

我在一個月期限截止前幾天重新激活了我的推特賬號,因為我很珍惜在這裡建立的聯繫。目前,我關閉了對非關注賬戶的回覆功能,以保護我的理智。是時候開啟新篇章了。感謝大家的理解。」






