《戰犬》自9月10日開啟搶先體驗以來,短短五天便售出200萬份,迎來爆紅。然而,開發商Bulkhead CEO Joe Brammer在接受The Game Business採訪時,卻因一段關於加班文化的直言引發軒然大波。
2 MILLION COPIES SOLD. Thank you all. Beyond humbled. We made a game we wanted to play with friends. Watching you play it with yours has been the best. https://twitter.com/WARDOGS/status/2099800395505623350
I’m not going to get into a public debate about this, or any other of these out of context articles. But here are the facts. - No information says mandatory, they made this up - 80% of the shares in Bulkhead are owned by 50% of the staff - For 50% of development we ran a 4 DAY WORK WEEK… - We gave everyone the entire month of December off - We made a game you like and our staff will be rewarded for it accordingly We made that choice, don’t take it out of context, watch the whole interview here to make up your own mind. This is the other side of the honesty and transparency we have been commended for. https://youtu.be/EX6MWC71y38?is=mhMwsIuwVL2d8Ba1 https://twitter.com/Brammflakes/status/2100035530205347903
Brammer明確表示,工作室在招聘過程中會審查候選人的社交媒體賬號,那些公開抨擊加班文化的人「往往進不了門」。「我們不想隱瞞——加班在某些時候一定會發生。如果你在社交媒體上經常發反加班的推文,我們知道,然後我們會想:'你在這裡不會開心的,所以我們不會錄用你。'我們想成為這樣一個地方:來這裡就是拼命工作的。」

他進一步解釋,加班的「回報」是經濟上的——部分員工持有公司股份並獲得獎金,「這對一些人來說是改變人生的收入」。但他也承認,Bulkhead在過去六年中每年都在裁員,幅度約為20%。

這番言論迅速引發遊戲行業熱議。在《惡靈古堡:黑暗世代》《決勝時刻:現代戰爭III》《異塵餘生76》等多款遊戲開發者公開控訴加班文化的背景下,Brammer的直言不諱無疑火上澆油。






