近日,波蘭開發商Techland通過官方社交平台發布重磅公告,宣布經過審慎評估,決定取消《垂死之光:困獸》(Dying Light: The Beast)在PlayStation 4和Xbox One平台的發行計劃。這一決定是在新世代主機版本取得成功後近10個月作出的,再次印證了大型遊戲工作室正日益將重心從老舊主機轉向新平台的行業趨勢。

After careful consideration, we have made the difficult decision that Dying Light: The Beast will no longer be released on PlayStation 4 and Xbox One. Dying Light: The Beast was built from the ground up to take full advantage of current-generation hardware. Its open world, advanced visuals, and fluid combat and traversal all depend on processing power and memory that previous-generation consoles simply cannot provide. As development progressed, it became clear that bringing the game to those platforms would require compromises that would prevent us from delivering the experience we set out to create. This was not a matter of choosing to leave those platforms behind. Rather, it reflected the technical realities of development and our commitment to delivering the best possible experience. We know many of you were looking forward to playing on PS4 or Xbox One, and we are truly sorry for the disappointment this causes. Anyone who was expecting to play on either platform will be eligible for a refund. Thank you for your understanding and continued support.
開發團隊解釋稱,本作是從零開始打造,旨在充分利用當前世代硬體的全部潛力。其開放世界架構、先進的視覺效果以及流暢的戰鬥與跑酷機制,均依賴於新一代主機獨有的處理能力和高速記憶體。隨著開發進程的推進,團隊發現若強行適配上一代主機,必須在畫面質量、場景規模等方面做出顯著妥協,這將嚴重偏離最初設定的遊戲體驗目標。Techland強調,此舉純粹受限於客觀技術現實,旨在堅守品質底線。工作室對期待在舊主機上體驗該作的玩家深表歉意,並確認所有預購用戶均可申請全額退款。







