在昨晚的任天堂直面會上,《女神異聞錄3:Reload》、《八方旅人0》等一堆遊戲的實體版全採用鑰匙卡的形式,被玩家吐槽為「鑰匙卡直面會」。國外許多網友感到不滿,指責任天堂為何這麼喜歡用鑰匙卡替代傳統卡帶。

似乎被罵的太狠,第二天洗地通稿就來了。遊戲市場分析師Daniel Ahmad連發三條動態,解釋了採用鑰匙卡的原因。
他表示64GB卡帶的成本太高,且每GB都會增加成本,和實體光盤是不一樣的。如果選用實體卡帶,則遊戲定價也必須提高,這樣廠商才能獲得與PS5版差距不大的利潤。因此為了讓玩家們減少購買遊戲的花費,才會採取鑰匙卡 低價的模式。
A reminder that key cards are going to be the majority of releases initially when you build a console that relies on microSD Express tech
— Daniel Ahmad (@ZhugeEX) July 31, 2025
Either you use a 64GB cart and price your game >$60 just to make a similar type of margin you would on PS5
Or use a key card price lower https://t.co/5eZvUoNxoL
1. Game cards are significantly more expensive than discs ( increases with each GB)
— Daniel Ahmad (@ZhugeEX) April 23, 2025
2. It takes time to ramp up production of multiple storage capacity game cards.
3. Digital games / lower capacity cards offer higher margins for publishers.
4. Digital is the majority of sales https://t.co/j6FMw8unnv
Also see point 2 and 3 in the thread.
— Daniel Ahmad (@ZhugeEX) July 31, 2025
Publishers don't have much of a choice right now they don't want to price a port from 5 years ago at $70.
Would it be better if every game was on the cartridge?
Of course!
This is an explanation, not a justification.
《電馭叛客2077》雖然容量很大,但CDPR依舊選擇由自己承擔成本,Switch2實體版仍為傳統卡帶。