Xbox史上最大規模重組風暴,席捲傳奇FPS工作室id Software,近半數員工被裁。作為工作室聯合創始人、FPS類型奠基人,John Romero外網公開發長文共情所有被裁從業者,結合自己經歷抒發惋惜,同時盛讚現任團隊多年堅守經典 IP。

Romero開篇便直抒悲痛,坦言自己完全理解離職員工的複雜心境:「我為所有在此次裁員中受到波及的 id Software 同事深感惋惜。我太清楚離開 id Software、看著這家工作室依舊穩步前行是什麼滋味。當你告別一處盛滿自己全部作品、摯友情誼與半生歲月記憶的地方,那種空洞與酸楚難以言說。」
I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people. A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them). I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.
此次id Software大規模裁員震動全球遊戲圈,業內普遍擔憂idTech傳奇引擎研發斷層、經典IP開發節奏放緩。工會與多名離職員工均批評微軟重組重創老牌工作室,大量資深開發者流失或將長期損害遊戲品質。
小夥伴們你們覺得這次裁員會損害id Software旗下遊戲的質量嗎?來留言區說說你的看法。






