由Frogwares開發的生存恐怖遊戲《沉沒之城2》已於本周正式發售。近日,外媒IGN發布了本作評測,並給出了8分(優秀) 的評價。

遊戲背景設定在1920年代的阿卡姆。遊戲風格紮實,節奏緊張,資源極度有限:隨著你不斷深入,壓力逐漸累積,可供喘息的安全地區只能供你短暫停留,而恐懼則是需要克服的障礙。謹慎管理你的物資,挑戰令人毛骨悚然的謎題;通過已解鎖的捷徑折返,獲取補給與升級資源。
IGN8分:優秀
《沉沒之城2》在基礎玩法以及即時生存恐怖體驗方面,難免讓人聯想到一款「非官方版《惡靈古堡》」,但它將這種經典恐怖遊戲框架與克蘇魯神話元素結合,打造出了一次值得肯定的模仿與創新。
總評:
《沉沒之城2》的許多核心機制以及玩家不斷面對資源壓力、敵人威脅的生存恐怖體驗,都明顯受到《惡靈古堡》系列影響。
不過,這並不是簡單的複製,而是一種「值得稱讚的借鑑」。遊戲將《惡靈古堡》式的恐怖探索、資源管理以及戰鬥節奏,與克蘇魯神話中的詭異世界觀融合,形成了自己的特色。
遊戲的劇情呈現偶爾會受到製作規模限制的影響,偵探玩法相比前作也有所不足,希望相關調查元素能夠更加豐富、更具挑戰性。但整體而言,《沉沒之城2》依然帶來了令人印象深刻的恐怖體驗。玩家將在充滿細節、風格獨特且令人難忘的環境中面對強大的敵人,同時隨著彈藥和資源不斷減少,感受到持續的生存壓力。
媒體人TheAnnaji在社交平台分享了約3小時的實際遊玩感想。
The Sinking City 2 Impressions I’m playing on Normal and goddamn, the ammo is scarce as fuck. 😂 But it creates a really nice survival experience. You always manage to get out alive, and that satisfying 「phew」 feeling hits every time. ⚠️please Don’t patch it❤️ @thesinkingcity Investigations are optional, but if you do them you can earn Dream Essence to upgrade your skills. I played for 3 hours without doing any investigations or connecting clues and still survived. Then I realized they’re important after I relaxed and started reading everything I found—notes, books, etc. That said, doing them is definitely the better option. After finishing the flooded area and moving to the hospital, you can’t go back. The game doesn’t really warn you, so finish everything before moving on. So far every new area feels different in puzzles and enemy encounters. I’m always interested in discovering more, and the map design is incredibly good. I barely need to open the map. If you forget something, it even shows you it’s still there. Basically, it’s RE9 meets Lovecraftian horror. ☺️









