暴雪在準備新的懷舊服嗎?沉寂三個月後,懷舊項目的主要負責人Josh Greenfield在社交媒體再次發聲,提到自己職位和工作內容的變化。

Josh Greenfield主導的典型項目要數Plus服(探索賽季服),從P1到P8,主要消息經由他發出。雖然暴雪此前已暗示Plus2.0,但目前還沒有確鑿證據。
原貼:
Greetings WoW Classic Friends, I've had people reach out to me over the past several months asking why I've been so quiet on socials recently. As I've said in the past, this mostly means I'm just busy, but I think I'd like to explain a bit about what I've been busy with and how my position on the WoW Classic team has changed. As the team has grown and the complexity and number of projects (from SoD to MoP to Anniversary, etc.) of classic has increased, we've needed to look at how our team is structured. This includes making some moves for certain individuals to help them focus their attention where it is most needed. For my part, I've historically occupied an odd spot on the team, working directly with our dev team and WoW team leadership to help plan the things we want to do, helping steer the design direction of our various seasons and game versions, doing some actual design implementation, while also being responsible for large portions of game production for a variety of classic projects. This includes working with partner teams, removing roadblocks, and generally being a jack of all trades behind the scenes. However, for the past few years I have steadily shifted further and further towards game design and implementation as my primary focus. During Season of Discovery in particular I created a variety of content including a number of class rune discoveries, the Tarnished Undermine Real system, the Shadowy Figure questlines, several of the BWL epic weapon quests, and the Ashbringer legendary questline, to name just a few things I worked on. As a result, last year I officially changed roles from Game Production to Game Design. I've got my whole focus now dedicated to helping lead the long term vision for content and narrative on the classic team, while continuing to implement new content. So that's the biggest reason I've been so silent and will probably continue to be relatively quiet for the time being. It wouldn't be very appropriate for me to comment on projects like Anniversary and MoP Classic or answer questions about them due to my now-reduced involvement there. So that was a lot of words to say "I'm still here, I'm just really busy" but I felt it wouldn't hurt to explain a bit about what I've personally been up to. The team's growth is strictly a good thing, but we have been in an adjustment period. We are still finding our footing with some folks in new roles and new team members getting up to speed, but we are really starting to hit our stride and it's incredibly cool to be a part of. I'm really excited for you to see what other awesome stuff the team is working on in due time, but for now, I'm going to keep my head down and keep chugging along. Always happy to read the comments you leave, even if I don't have a ton to say in reply just this moment, so please don't hesitate to @ me to say hey. Happy New Year Everyone!
Josh Greenfield首先解釋沉默原因,過去幾個月太忙。
隨著懷舊團隊的壯大和項目(從Plus服到熊貓人懷舊,再到周年服)的增多,暴雪需要重新審視團隊結構,包括一些成員的調崗,以便他們能夠集中精力到最需要的地方。Josh Greenfield過去扮演一個比較特殊的角色,他直接跟《魔獸世界》的領導層對話,指導開發方向,同時進行設計實現,以及各種懷舊項目的主要製作工作。過去幾年,Josh Greenfield的工作重心逐漸轉向遊戲設計和實現,尤其在Plus服期間,他設計了許多內容,包括各種職業符文、BWL的史詩武器、灰燼使者橙武線任務等。於是,其正式職位從遊戲製作人變為了遊戲設計師。
Josh Greenfield稱現在全部精力投入到懷舊項目,領導團隊實現長期敘事願景,同時繼續開發新內容。
Josh Greenfield表示在未來一段時間內,他還會保持相對沉默。由於其參與項目有所減少,所以不方便像周年服和熊貓人懷舊時期一樣,發表大量評論和回答相關問題。
Josh Greenfield稱說這麼多隻想表達「我還在,只是最近很忙」。團隊壯大是好事,他們正經歷磨合期,仍在適應一些新成員和新崗位,但已步入正軌。
最後,Josh Greenfield非常期待玩家看到他們正在開發的更多精彩內容,祝大家新年快樂!






