近日,推主@RinoTheBouncer分享了一段《巫師3:狂獵》在30FPS與60FPS下的畫面運行表現對比影片,並向廣大玩家發出了靈魂拷問:「你能看出區別嗎?」
影片中,左側的30幀畫面在鏡頭旋轉時帶有明顯的拖影和肉眼可見的頓挫感,而右側的60幀畫面則絲滑順暢。
這個經久不衰的話題迅速引爆了社交媒體,玩家們的觀點主要集中在以下幾類:
有玩家直言,以前覺得自己看不出來,但自從換了高性能PC嘗試過60幀後,遊戲的操控感發生了翻天覆地的變化,「現在的我已經沒法忍受30幀了,玩起來感覺很糟糕,除非是那種節奏極慢的敘事遊戲。」
還有玩家認為,作為一款單機RPG,30幀其實是完全可以接受的(只要幀率穩定),但如果換成是聯機射擊遊戲,30幀簡直是「自殺行為」。
也有人表示完全不在意,指出遊戲要麼遊戲好玩,要麼不好玩。
In the past - didn't think I would. After I switched to a more powerful PC and tried it - difference to the feel of gameplay is massive to the point that I would rather not play a 30fps game 🫣 just feels bad to play, unless it's a slow paced story driven game, then it's whatever 🤟
I did the first time I played a 60fps game. Felt a bit offputting at first, actually. But since then, it all really feels the same to me, and I can't say I really care one way or the other. Either a game is fun, or it isn't.
你是覺得60幀才是現代遊戲的尊嚴,還是覺得30幀只要畫面好也能湊合過?留言區直接開火,我們聊聊。









