《天國降臨:救贖2》勢頭正猛,還沒發售一個月就成功引起了遊戲界的廣泛討論,該作的編劇也提出了一些非常有趣的話題和看法。
在最新的發推中,《天國降臨:救贖2》的編劇兼總監Daniel Vavra討論了遊戲中的敘事。他認為,電子遊戲是比電影更成熟的產品,但大多數電子遊戲的故事卻很糟糕。
此外,Daniel Vavra還表示,除了其他因素外,玩家喜歡《天國降臨:救贖2》的主要原因之一是它的故事。由於其歷史準確性,本作的情節令人信服且有趣。
I dare to say, that among other things, people like KCD2 for its believable characters and story. I like such games too and thats why we tried to make one. And the question is - why is there so few games with stories like RDR, MGS or W3? Why are stories in games so often so bad?
— Daniel Vávra ⚔ (@DanielVavra) February 16, 2025
在同一話題中,他還質疑為什麼遊戲行業缺乏像《巫師3》、《荒野大鏢客2》或《潛龍諜影》這樣擁有出色故事的遊戲。
答案在於轉向實時服務遊戲,因為單人遊戲在這個時代幾乎賺不到錢。此外,大多數工作室仍然不願意專注於視覺品質,這已經成為行業內的一個問題。

Daniel Vavra發推說:「遊戲與電影不同,它更多地是作為一種產品來開發的,有團隊和董事會等。而好萊塢明白,他們首先需要的是藝術家--導演和編劇。他們需要一個願景及其持有者,儘管這樣做有風險。」
My opinion is, that games, unlike movies, are developed more as a product, with teams and boards etc. While Hollywood understands, that they need to have artists first - director and screenwriter. They they need a vision and its holder, despite the risks associated with it.
— Daniel Vávra ⚔ (@DanielVavra) February 16, 2025
玩家:沒有好故事,ZZZQ也是一個重要原因
My opinion is, that games, unlike movies, are developed more as a product, with teams and boards etc. While Hollywood understands, that they need to have artists first - director and screenwriter. They they need a vision and its holder, despite the risks associated with it.
— Daniel Vávra ⚔ (@DanielVavra) February 16, 2025