隨著遊戲硬體與訂閱費用的不斷攀升,微軟正試圖為Xbox生態開闢一條全新的普惠之路。Xbox高管Matthew Ball今日宣布,Xbox將面向Insider成員開啟一項全新的廣告支持雲遊戲公開測試。該測試允許玩家在無需任何訂閱費用的情況下,免費串流遊玩自己遊戲庫中的精選遊戲。
Today, XBOX will begin a public test that enables XBOX Insiders to stream select games from their library, at no added cost and with no subscription required, through a new ad-supported option. Our overall goal is simple: to give players more affordable options to play. The goal of this public test is to see how players use ad-supported streaming and listen to their feedback. As we experiment, we want to be clear about the principles we hold for ad-supported experiences: 1⃣ We start with the player. Ads should create value 2⃣ We do not interrupt the flow of gameplay 3⃣ We hold ads to the same quality bar as our content 4⃣ We’re clear about what is an ad 5⃣ We make sure ads fit what players expect on each platform

Ball表示,此次測試的核心目標非常純粹——為玩家提供更多負擔得起的遊玩選擇,並收集玩家的真實反饋。為了打消玩家對「廣告影響體驗」的顧慮,他特別強調了微軟在廣告體驗上堅守的五大原則:首先,一切以玩家為先,廣告必須創造價值;其次,廣告絕不打斷遊戲流程;第三,廣告內容與平台內容保持同等質量標準;第四,明確標示廣告內容;最後,確保廣告形式契合各平台玩家的使用預期。


這項測試標誌著Xbox在商業模式上的一次重要探索。通過「廣告換時長」的模式,微軟不僅為輕度玩家和預算有限的玩家打開了暢玩3A大作的大門,也為未來可能推出的獨立廣告訂閱方案積累了寶貴的數據與經驗。






