
距離全球玩家翹首以盼的超級大作《俠盜獵車手6(GTA6)》正式發售僅剩約6個月。隨著11月19日發售日逐漸臨近,玩家們的期待與日俱增,而開發團隊面臨的壓力似乎也與日俱增。近期有爆料稱,負責遊戲質量檢測的印度工作室QA團隊已被要求無薪加班至凌晨,並被寄望在3個月內完成本需半年的工作進度。
A new Rockstar Games review on Glassdoor from an employee working on GTA 6 says: - They’re expected to complete tasks that usually take 5-6 months in 2-3 months - Work schedule has been hectic since last month and they’re working overtime - The last few weeks have been a toll on their mental health - Some colleagues had to work till 3AM in the morning after completing their shifts It seems like Rockstar is pushing hard right now to get the game out in November.

據外媒報道,為力保《GTA6》不再第三次延期,Rockstar Games及其母公司Take-Two似乎已下定決定。有來自印度班加羅爾、負責Rockstar遊戲QA任務的測試員在求職網站上匿名爆料:「自上個月以來,工作日程十分混亂,被要求無薪加班。有人在早班結束後還不得不加班到凌晨3點。他們希望我們在2到3個月內完成原本需要半年的工作任務。」
Sony are in a tricky spot because they are essentially stuck between a rock and a hard place. They have conditioned their audience to expect highly graphical cinematic games yet that isn't really sustainable with the cost of development as it is (and only rising) Astro Bot is my favorite Sony game of all time and I personally would prefer they pulled back on the scale a bit on their games but sales show that isn't what the PS audience wants. The cost of game development essentially doubles every generation so I have no idea how Sony is going to manage these massive budgets in the PS6 generation. Given the size of Naughty Dog now, salaries in LA being so high, the amount of time it's been in development, plus overheads and marketing I could easily see Intergalactic costing over $400 million.
對此,國外遊戲領域YouTuber KiwiTalkz認為這一爆料可信度較高:「我在印度待過很長一段時間,他們並不信奉工作與生活平衡那一套,工作起來非常瘋狂,所謂的加班只是他們的日常。」目前,Rockstar Games尚未正面回應這些評論。考慮到《GTA6》作為超級3A大作的龐大體量,或許如此瘋狂的加班並不令人意外,只希望最終成品能對得起開發人員的辛勞,以及全球玩家13年的期待。






