拉瑞安工作室近日針對其新作《神界》公布後引發的開發模式爭議,發布了正式聲明,並承諾將在假期結束後向玩家提供更詳細的資訊。

工作室首席執行官斯溫·文克親自出面回應。他承認此前的公告內容可能造成了一些誤解,並藉此機會再次闡述了工作室長期秉持的開發哲學:將玩家的選擇與開發者的自主權置於核心。文克強調,拉瑞安致力於建立靈活的工作流程,其唯一目標是讓團隊能夠創造出最出色的角色扮演遊戲。
It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation. Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make. In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes. To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly. We’ll announce the date in the new year. In the meantime, I wish you all happy holidays!
他表示,工作室的內部流程並非僵化不變,而是會持續評估,並在其與團隊價值觀不符時進行必要調整。針對外界對技術應用的擔憂,文克解釋稱,評估新工具是出於責任,而非對原則的妥協。他傳遞的核心資訊是:任何被證明低效或與創意文化相衝突的流程都將被改變。為了增加透明度,拉瑞安確認將在假期後組織一場跨部門的問答會。

《神諭》是拉瑞安在《柏德之門3》取得巨大成功後,回歸其旗艦「神界」宇宙的全新回合制RPG,於今年TGA頒獎禮上首次公開。工作室目前計劃於2026年底開啟遊戲的搶先體驗階段。






