隨著《戰地風雲6》第一賽季與吃雞模式《戰地風雲 禁區衝突》正式推出,越來越多玩家開始湧入DICE開發的這款FPS大作,然而問題也隨之浮現,玩家們發現了諸多令人不滿的設計。

近日,《戰地風雲6》首席製作人David Sirland也發文宣布,自己已正式結束休假回歸,目前正著手處理並修復大家反饋的各項問題,並表示新補丁即將上線。他還主動詢問玩家當前的不滿主要集中在哪些方面。這條推文迅速吸引了大量玩家關注,截至發稿,瀏覽量已突破60萬,回複數量超過2000條。

Back from PTO this week. I've been digesting feedback, issues & the general state of things (also playing alot to see things from the player POV) - top issues are clear & fixes being pushed into a patch coming your way very soon. But what outside of this irks you with BF6 now?
— David Sirland (@tiggr_) November 5, 2025
玩家們所提出的問題包括四人組隊體驗不佳:
Yeah, this for sure is a thing of priority to us as well.
— David Sirland (@tiggr_) November 5, 2025
伺服器延遲與卡頓:
Do you see any on screen icons (orange or red) up top left?
— David Sirland (@tiggr_) November 5, 2025
地圖輪換問題:
We have a persistent server browser, thats what it is. The UX of filtering this (and finding them) leaves some to wish for, and will be improved for sure.
— David Sirland (@tiggr_) November 5, 2025
The missing piece is filling persistent servers (officiall ones) from matchmaking when needed, that is not a current feature
地圖設計問題:
Maps and weapons is of course the biggest area we'll just keep adding to over time, so this will move in that direction for sure.
— David Sirland (@tiggr_) November 5, 2025
We are also looking at fixing issues on the existing maps, and changing things up when necessary to make it better too of course.
以及槍械手感等多個方面的問題。
We are activelly looking at these things of course (As we touched this last post open beta -> launch). Some of these things were overindexed, and may need some layer cleanup (combining bloom/recoil components etc can be a bit much and muddy readability)
— David Sirland (@tiggr_) November 5, 2025






