索尼宣布 2028 年起所有新 PlayStation 遊戲將不再推出實體光碟的消息,引發玩家關於遊戲所有權、保存與收藏價值的廣泛討論。前暴雪總裁邁克・伊巴拉(Mike Ybarra)近日公開回應此事,坦言自己對這一行業趨勢並不意外,但仍感到難過,且轉型到來的時間比他預期的更早。
Sad to see this happening across the entire gaming industry. I guess it was going to happen at some point, but I didn't think it would be this soon. I'm not a collector and I only buy digital so it doesn't impact me. What I personally don't like is the Christmas mornings and Birthday parties for young kids. Having to open a game only to have to spend potentially hours downloading it (realize a lot of people have faster bandwidth but still...) - it's a real bummer. I get games have patches (some large, some not so large) and consoles require massive updates at times, etc. But the fundamental magic I felt of opening my NES (and many other systems and games as time went on) during Christmas morning and immediately playing games was partially what made me fall in love with the industry (and be lucky enough to work in it across platform and games). My, likely unwanted, feedback to platform holders: 1) You need to establish a digital promise for consumers. We can't live in a world of fear if our games will work in the future or not. You owe everyone a clear vision for our "digital locker" that gives us confidence our games are actually our games. You don't get to just turn the games off (I get MP games are different from SP games, etc.). 2) You need to innovate game sharing. Lending my game to my friend should be as easy as handing him/her a disc. It's possible to do, I've lived it and looked into it before. As players, we should be able to share our games. You can have restrictions on it but fundamentally this should "just work" 75%+ of the time. A "friends and family" of 3, 6, 9, or whatever number is a solution others have in place. Mirror it and make it industry standard. 3) You haven't innovated with your console Store in ages. You need to. Enable people to have an open marketplace where I can sell my used game back to the community for Store credit or cash. You are the platform holder, you can take a fee. Again, this is not hard but you have to put your legacy behind you and innovate to provide consumer friendly features for our "digital lockers" across all platforms. Game developers will not like this - but being consumer friendly has to go both ways here. A used game marketplace is a must have in my view. 4) Let us showcase our libraries. As gamers we love achievements, friends, profiles, and game libraries. Some of us want to show off what we own and how much we play. Make the "digital locker" a feature I can share and be proud of. 5) Communicate. Show us you have a plan for this transition and that you care about gamers. We will embrace the transition if you give us the confidence, trust, and freedom to enjoy the hobby we love. All of this is possible. Make your platform the best place to play.
伊巴拉表示,這一決策對他個人影響不大,但擔心下一代玩家會錯失實體遊戲帶來的很多樂趣。比如聖誕早晨、生日派對上,孩子拆開遊戲禮物,卻還要花幾個小時下載才能玩,這種體驗十分掃興。

他並未一味呼籲廠商繼續生產光碟,而是提出了更務實的建議:平台方應該重點提升數字所有權的安全感與用戶友好度。他最核心的主張是平台需要給出 「數字承諾」,讓玩家確信自己購買的遊戲永遠可以訪問,「我們不能活在擔心未來遊戲能不能玩的恐懼里」。

此外他還建議簡化數字遊戲分享機制,推出二手數字遊戲交易市場,並直言二手遊戲市場是 「必須存在的」。他呼籲平台方清晰公布長期轉型計劃,向玩家證明有規劃、在乎玩家權益,只要能給玩家足夠的信心、信任與自由,大家自然會接受數字化轉型。






