勵志翻身遊戲名作典範《無人深空》近日剛剛發布了最新更新,日前核心開發者發文表示,NS與Steam Deck版更新開發難度大得多,是其他平台的2~3倍的開發時間。

·Hello Games工作室的引擎程序師Martin Griffiths日前發文表示,遊戲已經登陸幾乎全部主流平台,但是各個平台的開發難度完全不同,其中有著掌機屬性的NS與Steam Deck版更新開發難度大得多,就比如這次的更新,花費的時間居然是其他平台的2~3倍。
No Man's Sky – Xeno Arena Update – Nintendo Switch 2 http://youtu.be/gomyg1Nt-lE?si… via @YouTube The mobile platforms like Switch 1 and 2, along with Steam Deck take a disproportionate amount of engineering time with every update we release. A bunch of us at Hello Games probably spend 2-3x more time to make these updates seamlessly work, exactly like the other consoles do along with PC/Mac etc. It’s really a delight to constantly beat impossible memory constraints with a growing game to allow people to continue to experience and enjoy #NoManSky.
·原因似乎是可以理解,難度主要來自硬體平台的記憶體限制,而且其他硬體性能也有不小的影響,實際上很多開發者都曾經吐槽過為Switch平台開發遊戲難受的多,如今看來Steam Deck適配同樣也不輕鬆。







