暴雪針對《魔獸世界:永恆》組隊刷怪任務加入了「防臉黑機制」。
60版本,那些隨機掉任務物品的任務都是玩家深惡痛絕的,暴雪往往設置較低的掉率讓你去刷更多的怪。雖然暴雪鼓勵社交和組隊,但組隊做任務並不會更快(除非擊殺數量類),因為任務道具每次只掉一份,組隊並不會增加。如果是自由拾取,就要手快,如果輪流拾取,則完全看臉。臉好的隊友已經撿了7、8個,而你才撿到1個,然後做完的人退隊跑路了。

魔獸懷舊服設計師Josh Greenfield於9月27日在社媒發文,高調宣布無限服所謂的「防臉黑機制」。按照他的說法,原版魔獸的任務物品不共享,掉落不穩定。為鼓勵大家組隊,無限服調整了這些任務怪的掉落,讓隊伍中每個人的掉落情況更加均勻、穩定。目前,新系統還在調整中,但肯定不會出現原版那樣極度不平衡(要麼收穫頗豐,要麼一無所獲)的情況,組隊殺怪速度將快很多。
Someone asked me something earlier about how quest drops work in WoW: Forever and if we are changing that. The short answer is no; however we did do something cool that we haven't really had a good opportunity to talk about yet. In the interest of our Pro-social approach, we added a bit of under the hood functionality to quests to more predictably round-robin quest items to people who are grouped. There's nothing worse than killing a million furbolgs and having one guy in your group have 8/10 furbolg butts, and the other guy has 1/10. In WoW: Forever we've got something in place that makes its a bit more consistent that everyone in the group will get drops evenly. We are still dialing in this system, but if you are afraid to group on drop quests, I'd encourage you to give it a try. It's still going to take time, just like vanilla wow, but it'll be less feast or famine, and you'll definitely kill things much faster. A bit of grind on these drop quests are part of the vanilla magic we are maintaining, but we can do small things to help it feel more natural and encourage grouping while still maintaining that original design, and that's our goal. With our Recent Allies feature, you are also likely to keep seeing people you group up with in later play sessions as well. Hell, you might even make a friend! https://twitter.com/AggrendWoW/status/2103901772301717726
This is the exact thing that we wanted to help alleviate with this. There's also that awkwardness if you are the guy with 1/10 bear asses and everyone else is finished. its like "its fine guys, you can go, I'll wrap up here on my own". Then everyone feels bad for leaving you in the lurch after getting help. https://twitter.com/AggrendWoW/status/2103906569884963047
It's not "pure" round robin. There's still some randomness, but it's more like a bad luck protection if you haven't seen a drop in a while and others are pulling ahead. https://twitter.com/AggrendWoW/status/2103904126149259772
Josh Greenfield稱新系統不是純粹的輪流分配,仍包含一定隨機性,只不過加入「保底機制」,如果你長時間沒獲得掉落物,而其他玩家的進度又領先於你時,系統會進行相應的調節。
消息傳開,社區一片吐槽之聲,因為這樣修改並沒有調高掉率,也沒有增加任務物品的共享拾取(一次掉多人撿)。過去是一人臉黑,現在可能是全隊臉黑。新系統並沒有提高組隊的任務效率,只是讓大家被焊得更死……。






