據生化資訊賬號RENews透露,模組作者 KeffO 在《惡靈古堡4:重製版》「逆命殊途」 DLC 的遊戲文件中,挖掘出一段被正式版刪除的佩桑塔BOSS戰內容。
🦋 A third Pesanta boss fight was cut from Resident Evil 4 Remake’s Separate Ways DLC. Modder Keff0 says the fight was supposed to happen in Chapter 5, in the castle’s outer courtyard after the garden. The opening cutscene is still in the game files and shows Pesanta stopping Ada at the north door before the fight starts. 👀 There’s more left from the fight in the files. Pesanta has data for three phases, changing at 70% and 30% health, as well as his stagger resistance for this part of the game. But the fight itself and its ending were cut. Keff0 recreated the fight and put it back into Chapter 5. The mod uses the original cutscene and phase data, while Keff0 recreated everything that was missing, including the fight itself, lighting and fog, blue fires around the garden, boss music, and an ending cutscene. https://nexusmods.com/residentevil42023/mods/7377 https://twitter.com/RENews_X/status/2102180196552171916
按照早期開發規劃,這場戰鬥原本安排在 DLC 第五章,城堡花園後方的外庭院區域。
至今遊戲文件內還保留著對應的開場過場動畫:佩桑塔在北門攔下艾達,戰鬥就此觸發。


文件內留存著這套 BOSS 戰完整的戰鬥機制數據。佩桑塔擁有三階段戰鬥邏輯,會在血量 70% 與 30% 兩個節點切換形態,同時配套了專屬的硬直抗性參數。可惜完整的戰鬥流程以及收尾動畫,在發售前被悉數移除。


模組製作者 KeffO 利用遊戲原生素材,將這場塵封的 BOSS 戰製作為 MOD,還原進第五章。
MOD 直接復用遊戲原有的開場動畫與 BOSS 階段數據,戰鬥場景的霧效、花園藍火、BOSS 專屬 BGM、戰鬥本體與結局過場,則全部由作者自行補全製作,玩家可以藉此體驗到這段被捨棄的戰鬥設計。








