根據分析師Rhys Elliott發布的數據,PlayStation發行的格鬥遊戲《漫威鬥魂》發售首周銷量不足50萬套。據悉,PS5版占了總銷量的74%(48.5萬),PC Steam版僅占26%。《漫威鬥魂》首周創收在3300萬美元左右。

分析指出,《漫威鬥魂》PC Steam版受到冷落(Steam褒貶不一),有著多方面的原因,包括優化問題,bug,DRM,缺乏Linux支持(不支持Steam Deck)。
同樣,該遊戲的大部分玩家似乎都居住在美國。這意味著《漫威鬥魂:格鬥之魂》在日本市場未能獲得足夠的關注,而日本歷來是格鬥遊戲的重要受眾群體。分析師指出,如果不是因為PC版的問題,《漫威鬥魂》在發售首周銷量有望突破100萬份。
報告顯示,該遊戲的玩家群體似乎與其他格鬥遊戲的玩家群體存在重疊。然而,超過一半的《漫威鬥魂》玩家也玩過近期推出的漫威遊戲,例如PS上的《漫威蜘蛛人》系列和《漫威爭鋒》。
雖然這意味著這款遊戲目前的表現並不算糟糕,但它還沒有發揮出全部潛力。或許隨著遊戲的不斷完善和內容的增加,銷量會逐漸提升。
Marvel Tokon sells 485K copies on PS5 and Steam ( @alineaanalytics estimates). PS5 accounts for 74% of that split, while Steam takes 26%. It’s made $33M in revenue across those platforms. The lower Steam share tracks, with many fighting games skewing to console due to easier-to-access couch multiplayer. Marvel Tokon’s Steam launch, though, was marred by performance issues, bugs, intrusive DRM, and no Linux support (so no proper Steam Deck compatibility). Arc has been patching hard, and many issues are already fixed, but first impressions are sticky. Tokon might have sold closer to 1M if the Steam stuff hadn’t been such an issue. Word of mouth was cut short. Our estimates show that about 75% of Marvel Tokon players live in North America, with the majority, of course, in the US. This helps explain why the PS5 physical share at 15.1% – lower than usual for a new PlayStation game. US players skew more digital than most regions, and this is a heavily American audience. Captain America, indeed. The PS5 audience overlap (the shared unique players between Tokon and other games) shows the hardcore fighting-game core tapped in. The entire top 10 by crossover is fighting games, with Fatal Fury: City of the Wolves (8% crossover), Invincible VS (8%), and DNF Duel (7%) leading the way. Directional overlap with the mainstream is strong on PS5, as well: - 52% of PS5 Tokon players played Dragon Ball FighterZ - 49% Street Fighter 5 - 41% Mortal Kombat 1 - 39% Street Fighter 6 - 35% Tekken 7 Marvel fandom is helping push copies on this one. On PS5, 60% of Tokon’s PS5 players have played Spider-Man: Miles Morales, 57% Spider-Man 2, and 53% Marvel Rivals. Those numbers are higher than even the biggest fighting-game overlap (Dragon Ball FighterZ at 52%). As I covered earlier this week, Spider-Man in particular is very front of mind right now, thanks to the new movie. And Spidey is featured prominently on the artwork and trailers. Relatively speaking, fighting games are a pretty niche genre (Smash, Dragon Ball Z, and flagship franchises like Street Fighter, Tekken, and Mortal Kombat aside…). Even Riot couldn’t crack it, laying off around 80 people, roughly half the 2XKO team, in February due to soft player momentum. Despite being free-to-play, 2XKO has pulled in just 1M players on PS5. Meanwhile, Tokon is a paid, single-genre fighter that has done 485K in a week. One difference there (in addition to Riot fandom being mostly all PC) is the IP. Marvel is doing some lifting a niche genre can’t do on its own. That’s the bet PlayStation, Arc, and Marvel made, and – Steam wobbles aside – so far, so okay. More on the free Substack (link's in my profile there).
This game would had sold more if: -The PC version was not broken. -The game was sold everywhere instead of it being locked in 100+ countries because of the PSN requirement.
All competitive fighting games, have their majority of players on PC SF6 = 66% Strive = 75% tekken 8 = 60% now even with the pc problems, are you going to tell me that suddenly this game has sold 3 times more on PS5 than PC? also, the copies sold on steam are about 150k.







