據外媒消息稱,索尼近日提交了一項新專利:利用人工智慧分析玩家遊戲過程中產生的數據,訓練並動態調整NPC,使其外觀、行為乃至Boss戰表現都更逼真,且不額外增加開發時間和預算。
Sony has registered a patent for an AI-powered system that makes NPCs and video game enemies react differently to you, according to your playstyle🚀 The system observes how you play and interact, and adjusts NPCs, enemies and boss behavior accordingly giving different appearances, difficulties and overall interactions. This can potentially change enemy attack patterns and when new phases trigger, making them more or less challenging, depending how machine learning interprets your playstyle and translates it to in-game interactions😎 Source: @IGNBrasil https://twitter.com/RinoTheBouncer/status/2107570012894445613
專利指出,傳統NPC開發依賴大量腳本、編程、複雜系統和硬體資源,成本高、難度大。而該技術可通過AI適配NPC,將其無縫接入遊戲系統,減少腳本編寫和硬體需求。


外媒認為,AI用玩家數據訓練NPC只是時間問題。未來在《艾爾登法環》這類遊戲中,Boss可能根據你的風格進化變招;在恐怖遊戲中,敵人也可能因「了解」你的反應而更有效地追蹤你。






